Store compliance notes
A record of what is declared in the store forms for this app, and the reason behind each answer. This is an internal reference, not legal advice. Updated for version 1.8, which adds anonymous product analytics (PostHog, EU cloud) with an off switch in Settings and a one-time Game Night Plus welcome screen on the second visit; version 1.7 let Game Night Plus — and one free set per Apple Account — create questions for the three quiz games with AI; version 1.6 added three quiz games built on public data with their sources and licences credited; version 1.3 added five games and made Game Night Plus open premium bundled packs as well as AI themes; version 1.2 added optional AI themes and the subscription.
URLs used in App Store Connect
- Privacy Policy URL: privacy.html (Russian: privacy-ru.html)
- Support URL: support.html (Russian: support-ru.html)
- Terms of Use: Apple's standard Licensed Application EULA, linked from the App Store description and from the subscription screen in the app, plus terms.html, which sits alongside it.
What changed in version 1.8
Still 31 game modes, 179 bundled packs and 13,328 cards, in Russian and English; games, packs, prices, subscription products and their localisations are unchanged. Version 1.8 adds two things.
Anonymous product analytics. The app embeds PostHog's iOS SDK (posthog-ios 3.89.0, exact pin — the only third-party SDK) and sends anonymous events to PostHog Inc.'s EU cloud (eu.i.posthog.com, servers in Frankfurt, Germany): games opened, set up, started, finished and left (game id, family, number of players or teams, packs as bundled ids or the literal words custom / ai, whether the game finished, the step where it was left, durations); subscription-screen views and closes, locked-pack taps, the post-game offer, purchase start, completion and failure with plan, App Store price and currency, and restore outcomes; AI studio opens and generation results with kind and a stable error code. Every event carries app language, storefront, Plus status, visit number and build type, plus the SDK's device context (app version and build, OS version, device model and type, locale, time zone, screen size, Wi-Fi or cellular, session id) and a random install id generated by the SDK; the SDK also sends its lifecycle events (installed, updated, opened, backgrounded). Never sent: player or team names, anything typed (AI descriptions, custom pack titles and cards, quiz answers, search text), titles or items of custom and AI packs, AI-generated content, Apple ids or JWS, the backend's HMAC subject. identify() is never called and person profiles are off, so every event is personless. The project discards client IPs and GeoIP is disabled in the SDK; session replay, autocapture (rage clicks included), screen views, surveys, feature flags, push-notification hooks and exception capture are off, and the SDK's method swizzling is disabled; with statistics off the SDK is not even set up, and switching them off deletes its install id and unsent events; the IDFA is never read and there is no App Tracking Transparency prompt, because nothing is tracking. Events queue on the device and are sent in batches, so every game still plays offline. Settings has a switch «Анонимная статистика» / "Anonymous statistics", on by default (legitimate interest with an opt-out for EU and UK users); off stops capture and resets the install id. Events are kept for the project's retention period, up to one year. Analytics never runs in tests, previews or store captures, and in a debug build only on request. The developer's server is unchanged and still contacted only from the AI studio, the AI paywalls and the Plus section of Settings, or to finish a generation the player started.
The welcome screen. The existing Game Night Plus subscription screen is presented full-screen once ever, at the start of the second visit (the app becoming active after at least 30 minutes away; an update from an earlier version that has started a game counts its past as the first visit). It needs everything below: Plus not active (entitlements resolved first), storefront known and not mainland China (Plus is not sold there), Russia or Belarus (App Store payments fail there), no purchase pending, both prices loaded from the App Store, and no game on screen; a visit that misses it leaves it for a later one. A 44-point close button is visible from the first frame, with a quiet button to continue for free. It is the same screen as every paywall: plan names and billed prices as the most prominent price text, auto-renew terms, "Restore purchases", Terms of Use (EULA) and Privacy Policy, and nothing priced per month or per day. It asks only Apple for prices and never contacts the developer's server. A visit counter, the time the app was last active and a "shown" flag are stored in UserDefaults.
App Privacy and the privacy manifest change for 1.8 (see below). The Privacy Policy, Terms of Use and Support pages were updated on 19 October 2026, before the submission.
What changed in version 1.7
Still 31 game modes, 179 bundled packs and 13,328 cards, in Russian and English. Version 1.7 extends the one optional online feature: besides card themes, Game Night Plus can now create quiz content with AI — questions for Guesstimate («Прикинь!») and answer lists for Top Answers («Как все») and Rarest Answer («Редкий ответ», which plays only complete, closed lists). The player types a topic (up to 300 characters); it goes to the developer's server and from there only to Google (Gemini API, USA) — question generation has no OpenAI fallback, while themes keep it. One new free try comes with it: one free set of questions per Apple Account, separate from the free theme, with up to 3 attempts, so players who already used their theme try can still try questions. The Plus caps (10 generations a UTC day, 30 in any 30 days) are shared by themes and questions. A generated set is saved on the device (SwiftData) next to the AI themes, plays offline, stays after a subscription ends, can be deleted one by one or all at once in Settings, and is listed only in the language it was made in. AI themes still serve up to 17 games. The subscription products, prices and their App Store localisations are unchanged ("All packs plus your own AI themes" / «Все темы и свои темы с помощью ИИ» stays).
New entry points, each opening the AI studio only after a tap: a «Хотите больше вопросов?» / "Want more questions?" sticker on the quiz games' pack screens (subscribers see an «Вопросы с ИИ» / "AI questions" or «Списки с ИИ» / "AI lists" tile instead), a free-questions line on the Home and Packs sticker, and «Сыграем на вашу тему?» / "Play it on your own topic?" at the end of the final screen of games whose content AI can make — at most once an evening, never after the install's first game and never in the bottom bar. No sticker contacts the server. In the Russian and Belarusian storefronts, where purchases are unavailable, the quiz and post-game stickers show only the free-try, subscriber and progress states; in mainland China none appears. The Deduction family (Scale It! and the quiz games) is now the first sheet on Home.
Honesty and content. The bundled packs keep their sources; AI content claims none. Every AI number, fact, list and popularity is labelled as the AI's estimate wherever bundled content prints its source — «Оценка ИИ, без проверки» / "AI estimate, unverified", «Список и популярность — оценка ИИ» / "List and popularity: AI estimate" — and a source cited by the model is never shown. The quiz rules, the Data sources intro and these pages now scope "every number has a source" to the built-in packs. On an AI closed list, an answer the list lacks reads «Нет в списке ИИ — он может быть неполным» / "Not on the AI's list — it may be incomplete" and costs no life. Quiz generation runs under a stricter content policy: no wars, death tolls, disasters, disease, drugs or alcohol, weapons, crime, religion, ethnicity, sitting politicians, borders or disputed territory, sexual content, hate or real private persons, and no countries or capitals as an AI list; brand names only as the factual subject of a question. It is enforced by the generation prompt, a server denylist and a check on the device. No TV-format name and no poll vocabulary appear in AI content either. A «Пожаловаться» / "Report" link on every generated theme or question set opens the support page in the browser; the app sends nothing itself.
No new data collection. The same consent screen now covers themes and questions and says that questions are made by Google only; an agreement given in 1.2–1.6 stays valid (same data, same recipients — a subset for questions — and the same purpose) and can be withdrawn in Settings. On the server: a second free-try record (a keyed hash of the Apple app-transaction identifier under a separate prefix, kept for as long as the service runs, like the theme record) and the finished question set for up to 72 hours for recovery, never the description. On the device, in UserDefaults: the free-questions status last reported by the server, the kind of an unfinished generation, and a count of games started (so the post-game sticker never follows the first game). The App Privacy answers and the privacy manifest are unchanged; the Privacy Policy, Terms and Support pages were updated on 18 October 2026.
What changed in version 1.6
31 game modes, 179 bundled packs and 13,328 cards, in Russian and English. Since the 1.3 entry below, version 1.4 added Scale It! (its 537 objects are bundled, free and not a pack) and the Play-screen table filter, and 1.5 renamed the app from Not Me! / «Не Я!» to Game Night / «Посиделки» and the subscription to Game Night Plus / «Посиделки Плюс»; neither changed any store declaration. Version 1.6 adds three quiz games to the Deduction family: Guesstimate («Прикинь!»), Rarest Answer («Редкий ответ») and Top Answers («Как все»). Each plays 1–16 people the way Scale It! does: solo for a record or on 3 lives, each for themselves, team vs team or together. Two new content kinds come with them: Estimates («Прикидки», 9 packs, 252 questions) and Answer lists («Списки ответов», 6 packs, 114 lists). One pack of each is free ("World in Numbers" / «Мир в цифрах», "Classics" / «Классика»), so 15 bundled packs, one for every kind, are always free and the other 164 need Plus; in the Russian storefront every bundled pack is still free. All 15 quiz packs are family content; the 14 adult packs are unchanged. AI themes still serve up to 17 games and none of the quiz games. The app also has a new icon: the game families as stickers on the orange table, with dark and tinted versions.
Data sources and licences. Every Guesstimate number in the bundled packs is real and has a named public source, shown with the answer, plus its year when the number changes over time. Popularity in Rarest Answer and Top Answers is a year of Wikipedia page views of each answer's article, bundled with the app; for everyday categories it is an editors' estimate, and every board says which. No poll is run or claimed anywhere. A new Settings screen, "Data sources" / «Источники данных» (also linked from each quiz's rules), lists all 242 named sources and the four datasets with their licences: UN DESA World Population Prospects 2024 (CC BY 3.0 IGO, figures rounded), Our World in Data (CC BY 4.0), World Bank Open Data (CC BY 4.0) and Wikimedia pageviews (CC0, credited voluntarily). Facts are retold in the developer's own words, never copied. The Terms of Use (section 11) now say that these figures and facts stay under their sources' licences.
No new data collection. The quiz games make no network request: typed answers are matched on the device against the Russian and English names, forgiving typos, Latin transliteration and the wrong keyboard layout, and never leave it. The only new data are on the device, in UserDefaults: the best solo and together scores of each quiz game and the last 150 quiz questions dealt, so a new evening starts with unseen ones. A source link on the Data sources screen opens in the browser only when tapped. The App Privacy answers and the privacy manifest are unchanged.
No TV-format names. The three games have their own names, and no TV quiz-show name or trademark appears anywhere in the app (names, rules, packs, search) or in the store texts, keywords and screenshots; the reveals do not copy a show's look. Brand names appear only as the factual subject of a question, never as a pack theme or title. Example questions in the store texts come from the free packs.
What changed in version 1.3
27 game modes (new: Insider, Fake Artist, One Clue, Mind Meld, Paranoia), 164 bundled packs and 12,962 cards, in Russian and English. The existing Game Night Plus subscription (Plus Monthly, Plus Yearly) now unlocks premium bundled packs in addition to AI themes, and both plans still unlock the same things. 13 bundled packs, one for every kind of game, are always free, so every game can be played for free; one premium pack of each kind is free each day; packs the player writes and AI themes they already created stay free. The other 151 bundled packs need Plus. In the Russian storefront every bundled pack is free, because App Store purchases are unavailable there; AI themes need Plus everywhere.
Pack access is decided on the device from StoreKit entitlements; it never sends a request to the developer's server. Opening the subscription screen from a locked pack does not contact the server either — only the AI theme screens and the Game Night Plus entry in Settings do. No new network use, no new third parties, no analytics. The only new data are kept on the device, in UserDefaults: the player names typed for the last game, to prefill the next one (they never leave the device), and the subscription end date the App Store last reported, so premium packs stay open for up to 3 days offline.
What changed in version 1.2
Versions 1.0 and 1.1 had no networking code at all and were declared "Data Not Collected". Version 1.2 keeps all 22 games and 121 packs free and offline, and adds one optional online feature: AI themes. A player describes a topic; the app sends the description with Apple-signed StoreKit proofs to the developer's server, which checks the free theme or the subscription and asks an AI provider (Google Gemini API, fallback OpenAI) to build the theme. The app contacts the server only after the player opens the AI theme screens. No gateway or provider key is in the app.
App Privacy — since version 1.8
"Do you or your third-party partners collect data from this app?" — Yes. None of the types below is used for tracking. Versions 1.2 to 1.7 declared only the first four, each for App Functionality only.
- User Content → Other User Content — App Functionality; linked. The description the player types for a theme or, since 1.7, a set of questions (up to 300 characters). It is sent to the AI provider only to create the theme or questions. The server keeps the finished theme or question set for 72 hours for recovery, not the description; the title can repeat the description's first words.
- Purchases → Purchase History — App Functionality and, since 1.8, Analytics; linked. The Apple-signed app transaction and subscription transactions, verified to decide free try versus subscription; since 1.8 also the plan, App Store price, currency and outcome of a purchase in the analytics events.
- Identifiers → User ID — App Functionality; linked. Apple's app-transaction and original-transaction identifiers, stored only as keyed hashes (HMAC-SHA-256) for the free-try ledger (one record for the free theme and, since 1.7, a separate one for the free set of questions), fair-use limits and refunds.
- Usage Data → Product Interaction — App Functionality and, since 1.8, Analytics; linked. The server's record of each generation — hashed identifier, time, free or Plus, whether it produced a theme or questions — kept 30 days for the fair-use limits, plus the lifetime count of free attempts (at most 3 for each free try); log lines carry the first 12 characters of the hashed identifier. Since 1.8 also the analytics events about games, the subscription screen and the AI studio.
- Identifiers → Device ID (new in 1.8) — Analytics; not linked. The random install id generated by the PostHog SDK, kept in the app's container and reset by reinstalling or by switching statistics off. It is never joined with the User ID, the purchase records or anything else identifying.
- Usage Data → Other Usage Data (new in 1.8) — Analytics; not linked. Declared because the PostHog SDK's bundled privacy manifest declares it; it covers the SDK's lifecycle events and context.
Why the first four are "linked": the description and the purchase data arrive in one request and are tied to a pseudonymous purchase identifier on the server, even though the server never learns a name, e-mail or Apple Account ID; Product Interaction and Purchase History keep that answer although their analytics part is not linked. Why the analytics identifier is "not linked": the install id is random, events never carry Apple ids, the HMAC subject, names or typed text, there are no person profiles, and PostHog discards IPs. The IP address reaching the developer's server is used only for rate limiting and is not declared as a separate type. Not collected: Location (GeoIP off, IPs discarded; the storefront country and time zone are app context, not location), Diagnostics (crash and error capture off; the crash reporter bundled in the SDK is never installed), Contact Info, Contacts, Browsing or Search History, Sensitive Info, Financial Info, Health. No ads, no ad SDK, no tracking, no ATT prompt.
Everything else stays on the device: settings in UserDefaults (since 1.3 also the player names from the last game, the last subscription end date reported by the App Store and Mind Meld records; since 1.4 the Play-screen table filter and Scale It! records; since 1.6 the quiz records and the last quiz questions dealt; since 1.7 the free-questions status and a count of games started; since 1.8 the statistics switch, the visit count, the time the app was last active and the welcome-screen flag), player-made packs, AI themes and AI questions in SwiftData, with no share, export, upload or sync path. The PostHog SDK keeps its install id and its queue of unsent events in the app's container.
Privacy manifest (PrivacyInfo.xcprivacy) — since version 1.8
NSPrivacyTracking:falseNSPrivacyTrackingDomains: empty — the PostHog host is not a tracking domain and must not be listed (iOS would block it).NSPrivacyCollectedDataTypes:OtherUserContentandUserID— linked, not tracking, purposeAppFunctionality;PurchaseHistoryandProductInteraction— linked, not tracking, purposesAppFunctionalityandAnalytics;DeviceID— not linked, not tracking, purposeAnalytics. Versions 1.2 to 1.7 declared the first four withAppFunctionalityonly.NSPrivacyAccessedAPITypes:NSPrivacyAccessedAPICategoryUserDefaultswith reasonCA92.1— the app reads and writes only its own preferences.- The PostHog SDK ships its own manifest:
ProductInteractionandOtherUsageData(not linked, not tracking,Analytics) and API reasons for UserDefaults (CA92.1), system boot time (35F9.1) and file timestamps (C617.1). The crash reporter vendored in the SDK ships a manifest declaring crash and diagnostic data; the app never installs it (exception capture is off), so neither is collected.
Subscription — Game Night Plus
- One subscription group, two auto-renewable plans at the same level: Plus Monthly (US $3.00) and Plus Yearly (US $10.00). Other prices are set by the App Store from the US price. Both plans unlock exactly the same things: every premium bundled pack (164 of 179 since 1.6; 151 of 164 in 1.3) and creating AI themes and, since 1.7, AI questions. Subscription description since 1.3, unchanged in 1.7: "All packs plus your own AI themes" / «Все темы и свои темы с помощью ИИ».
- No introductory offer. The free tier is the developer's own: for packs, the 15 always-free packs (13 before 1.6) and one free premium pack of each kind a day, decided on the device; for AI, one theme and, since 1.7, one set of questions per Apple Account, each with up to 3 attempts, enforced on the server. Family Sharing off.
- Fair use for subscribers: up to 10 generations a day (UTC) and 30 in any 30 days, shared by themes and questions, stated in the Terms of Use and on the subscription screen.
- The subscription screen shows each plan's name and billed price as the most prominent price text, the auto-renew terms, "Restore purchases", and links to the Terms of Use (EULA) and the Privacy Policy.
- Before the first description is sent, the app asks for explicit agreement and names Google (Gemini API, USA) and OpenAI (USA); since 1.7 the same agreement covers themes and questions and says that questions are made by Google only. The agreement can be withdrawn in Settings.
- AI themes, AI questions and the subscription are not offered in mainland China.
Sensors and permissions
The app requests no permissions. The only sensor it touches is CoreMotion device motion, used in the "Who am I?" mode where the phone is held to the forehead and tilted to answer. Readings are used live to detect the tilt; nothing is stored and nothing is transmitted. No camera, microphone, photos, contacts, location or health data.
Age rating — 16+
Answers given in Apple's seven-step questionnaire on 14 September 2026:
- Step 1 — parental controls, age assurance, unrestricted web access, user-generated content shared with others, social networking, messaging or chat, advertising: No to all.
- Step 2 — profanity or crude humour: infrequent/mild; horror or fear themes: infrequent/mild; alcohol, tobacco or drugs: infrequent/mild.
- Step 3 — medical or treatment-focused content, health or wellness topics: none / no.
- Step 4 — mature or suggestive themes: frequent/intense; sexual content: infrequent/mild; graphic sexual content and nudity: none.
- Step 5 — cartoon or fantasy violence, realistic violence, weapons: infrequent/mild; prolonged graphic or sadistic violence: none.
- Step 6 — simulated gambling, contests, real-money gambling, loot boxes: none / no.
- Step 7 — no manual rating override.
Apple's calculated result: 16+ in 173 countries and regions, A18 in Brazil, 15+ in the Republic of Korea. Only Afghanistan is excluded from sale.
On frequency of alcohol references: when the questionnaire was answered, 237 of the app's 10,189 cards (versions 1.0–1.2, 121 packs) mentioned alcohol or tobacco (2.3%). The densest single pack was 36%, and no pack was built around drinking. Version 1.3 had 164 packs and 12,962 cards; versions 1.6 and 1.7 have 179 packs and 13,328 cards, and the 15 quiz packs added in 1.6 are family content. Nothing in the app requires a player to drink and every card can be skipped.
AI themes (version 1.2) and AI questions (version 1.7) are generated for one player, stay on that player's device and cannot be shared, so they are not user-generated content shared with others. Generation runs under a content policy for a 16+ party game that refuses sexual content, anything sexual involving minors, slurs and hate, targeting private individuals, instructions for harm and extremist content; quiz content also refuses wars, disasters, disease, drugs and alcohol, weapons, crime, religion, ethnicity, sitting politicians and borders.
The 18+ filter is not a parental control
Packs marked 18+ are hidden on a fresh install and are revealed by a switch in settings. There is no passcode and no age check, so the switch was declared as a content filter and never as a parental control. The age rating answers describe the app's full contents, not its default state.
Monetisation
The app is free to download, and every game is free to play: 15 bundled packs, one for every kind of game, are always free, plus one premium pack of each kind each day. The only purchase is the optional Game Night Plus auto-renewable subscription, sold through StoreKit, which unlocks the other 164 bundled packs, AI themes and AI questions. In the Russian storefront every bundled pack is free. No ads, no ad SDK, no crash reporting. Since 1.8 the app has anonymous product analytics (PostHog, EU cloud) with an off switch in Settings, and the subscription screen opens by itself once, on the second visit, where Plus can be bought.